Weenie Pile

(I have really fallen off the bandwagon with this here blogging malarkey recently, but I do have a few things I want to write about, and this will be the first of them.)


It’s that time of year again! It’s time for the Halloween Games Day that always follows the October big set release, which this year was of course Scars of Mirrodin. I have had a fair amount of success with the Games Day events that I have played previously, Top 8’ing the first couple, winning the Worldwake one with Runeflare Trap.dec, but then unfortunately having to sit a few out due to work commitments. This time I’m free though, and I’m back to reclaim my title! True to form, I am playing anything but a Tier 1 deck (previously, I have played W/R ‘Spanish Inquisition’ Control, Luminarch Ascension and the aforementioned U/R Runeflare Trap combo). To continue in the theme of fun and spicy, but ultimately kind of awful decks, and to also play an aggro deck for once, I’m taking this on Sunday:

(29) Creatures:
4 Glint Hawk
4 Kor Duellist
3 Kor Outfitter
4 Kor Skyfisher
4 Memnite        
4 Ornithopter
4 Squadron Hawk   
2 Stoneforge Mystic

(6) Artifacts:
1 Adventuring Gear
2 Argentum Armor
1 Sword of Vengeance
2 Sword of Body and Mind

(4) Enchantments:
4 Quest for the Holy Relic

(21) Lands:
4 Arid Mesa
4 Marsh Flats
1 Mountain
12 Plains

(15) Sideboard:
4 Arc Trail
3 Brave the Elements
1 Hammer of Ruin
4 Kor Firewalker
3 Revoke Existence

If I had a spice rating for decks, this one might score something like this:

The main factor I’m using to make judgements on the spice scale currently is this: How many times can you just spawn wins? I did that an awful lot with Admiral Ackbar.dec and it was awesome. Testing has even shown me that this deck isn’t that bad. It actually has some game against decks that deal with the Quest / games when I don’t have Quest (exactly what I meant by spawning wins). It doesn’t have a lot of game in those circumstances, but it does have some. I also learnt that I was dead wrong about Sword of Body and Mind. I thought the card was super average, but it’s actually very good. I think I was just discriminating against it on the strength of its lukewarm predecessor.



So, my master plan is to just get really lucky and go balls out aggro / combo against every single deck in the field except Mono-Red and the mirror, as that is also their plan and it just becomes too coin flip for my liking. As a result, the sideboard consists entirely of hosers and mise cards with Brave the Elements as the one concession to slower decks that may run Pyroclasm.

In conclusion, it’s not the worst deck that I have ever played, but… well, it’s close. I’ll post some sort of tournament report after the fact. Peace.


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