Posts Tagged 'CoC'

Centurion (2)

I completely missed the fact that yesterday’s post was in fact the 200th of this blog. Perhaps my doodling wasn’t the best way to mark that particular occasion. Here are some pictures to rectify the situation.

Wish I'd been as cool as this kid when I was small. Picture taken from Zaxy.com - "geek girls FTW" - check it out, I just discovered the site today.

Variation on an old classic.

Forget Adrianne Palicki, how about Sasha Grey as Wonder Woman?

And my personal favourite... Burger King in Yellow by Amazonne (brazenly stolen from DA). This is just plain awesome.

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Cthul Who?

The number of web comics that I regularly read has been steadily increasing over the past few weeks and now I find myself up-to-date with, and eagerly awaiting more from: XKCD, Nerf This, Axe Cop, Heroes Inc. and Tails. The last two are new and come on the recommendation of and/or sponsored links on the pages of some of the prior ones. All are quite different and seem to have enough story, humour and whatever else makes me tick to keep my interest up. All are very much worth checking out.
Seeing as how I’ve had a pretty quiet Sunday afternoon, I thought I’d turn my hand to a bit of slapdash… cartoonery? Cartooning? Either way, I’m not for a second suggesting that I will ever have anything on the artists responsible for the comics listed above, more that I was bored and fancied messing about. The joke’s a bit obvious and probably been done before, but it made me giggle.
(Click on the images to see them full size)

'Entrances' - Make a SAN check.

Believe it or not, amazing as you no doubt find my ‘artwork’ to be, I actually envisioned certain aspects of the strip being a little bit less simplistic. I actually sketched out what I thought it would like on my whiteboard (I love that thing) but then I ended up with really poor quality scans and photos and it seemed like a bit too much work to make it presentable. Here it is for reference, anyway:

More tentacles!

In sanity loss-related developments, I’ve ordered a copy of Masks of Nyarlothotep and am looking to start the campaign in about half a dozen sessions time, now that we have at least one (sort of) new player in our group. Binky’s back from university for the forseeable and there may or may not be another female joining us soon – we shall see! If anyone who has run the Masks campaign has any helpful hints or tips they’d be happy to impart to me I’d be really grateful.

The Thing

This past couple of weeks have been fuelled by images of the strange (predominantly the usual Lovecraftian madness) and welded to the processes of improvisational construction and modification. Later on tonight, I’m hoping to continue work on my thing in a jar over at Inner Sanctum collectibles (as well as some more miniatures for IABSM) but last night I watched The Thing, the classic 1982 sci-fi/horror (Lovecraftian cosmic horror, anyone?). I mean, John Carpenter directing, a score by Ennio Morricone and the magnificent Kurt Russell in the lead – who could ask for more?

Burn it. Burn it with fire!

As it happens, it doesn’t matter who, as we got more anyway. If you haven’t seen The Thing, then suffice to say it was absolutely groundbreaking in terms of its special effects – the majority of which were created by Rob Bottin (only 22 years old at the time i.e. the same age as me). Some of these effects have now become fairly legendary in shocking horror movie moments legend – such as the use of a double amputee for the scene in which a man’s arms are ripped off by a giant alien maw. Oh, spoiler alert.

In fact all the gribbliness of the film has not only helped spur on my own model-making project, but also given me some more campaign ideas for Call of Cthulhu. Actually, part of the reason that I decided to watch the film properly was on the recommendation of another keeper, a certain Mr. John Wick who wrote a monograph for Chaosium entitled Digging For A Dead God. The scenario focuses on a group of Nazi soldiers in 1939 who stumble across an unfathomable evil – as per CoC standards.

Continue reading ‘The Thing’

Thing in a jar, pt.1

This is hardly something new, and there are many good examples of other people having done precisely this and more, but as so many others before me I’ve always been fairly enchanted by the stereotypical laboratories and workshops of mad scientists, necromancers and Cthulhu cultists alike. So I have decided to make my very own ‘thing in a jar’ mostly for use in our Call of Cthulhu campaign, but also just because it’s the sort of thing that I think is cool. The main part of the structure, the ‘body’ of my… uhm, ‘thing’ if you like… was where I started:

Very simply: two champagne (or similar) corks drilled out and pinned together with a brass rod and liberal amounts of superglue.

Next I thought about giving my thing some sort of claw / head / other non-specific appendage but definitely something to be the main focus of the thing. It’s kind of hard to glue non-Euclidean shapes out of things that you find lying around your house, but I thought that this so-called desert rose crystal with a fossilised shar’s tooth on top looked kind of cool. I’m also adding some glass beads in non-symmetrical numbers and places to (possibly) represent eyes.

Old ornaments and things you find lying around in old drawers/boxes under the bed are a brilliant source of inspiration. Also, superglue is your friend.

Finally, as the… ‘assembly?’ …above is going to sit on top of the thing in the jar, and it weighs quite a lot, I decided that I needed to start constructing a base for the thing. Something to act as ballast to keep the thing upright once it’s submerged and sealed in the jar. So I drilled through some English two pence pieces and pinned them together with a brass rod. I find myself defacing the Queen’s image way too much recently.

I really hope I don't get hanged for treason...

More updates coming soon: Tentacles, eyes, limbs, sickly flesh… all this and much more to be revealed! Fhtagn!

Off the Wagon

Compensating?

It’s the Friday after a very long couple of weeks, I’ve got the weekend off and a tournament on Sunday. The sun was actually (vaguely) out and I’m (still) not stone broke. So I went to the pub, and for the second time this year there was no new post yesterday.

How swift the fall… more proper stuff later! Until then have some Lovecraftian Lolcats-style pictures. 

I want a cephalapod!

Ololol.

The Haunting

Oh God! It's too terrible to behold!

Last night the current line-up of our roleplaying group ¡Lados oñ Touros! (which at the moment consists of myself, Laura, Barrett, Dave and new addition Sean, what with the mysterious disappearances of Binky and Jenni to ‘university’) played our first game of Call of Cthulhu. I assumed the role of Keeper for the evening, and as previously mentioned on this blog we ran the very first pre-constructed, introductory scenario included in the back of the 6th edition rule book The Haunting, which has been published several times before as The Haunted House.

The intrepid band of investigators consisted of:

  • Thomas Cooper – a travelling missionary and widower. Also a drunkard, the combination of booze and grief has sent him on his nomadic path and led him, perhaps subconsciously, into many potentially self-destructive situations concerning the occult. (Played by Dave)
  • Joe ‘Mac’ McGraw – a mechanic from Arkham, the kind of man who is ‘known to the police’ but nothing’s ever been proven. He definitely tapdances all over the line separating what is legal from what is not, in the words of the player, ‘He doesn’t own a  gun license, but he does own a file.’ (Played by Barrett)
  • Henry Jones – a down-and-out Private Eye, not completely adverse to bending the rules if it means getting the job done, he is struggling to pay off a string of collapsed marriages and is hired to lend a vague semblance of authority to the investigation. (Played by Sean)
  • Eliza Grey – a young aspiring journalist working for the Jersey Tribune. The newspaper tends to focus on the weird and wonderful, and is an outlet for conspiracy theorists. She more-or-less invited herself along, spotting a potential scoop, even though she herself does not believe in most of the ‘spooky’ mumbo jumbo her editor publishes. (Played by Laura)

Continue reading ‘The Haunting’

Have you seen the sign..?

The Man.

Anyone who read this post a while ago will know that our D&D group will hopefully soon been starting up again in the sweet Dark Ages-style setting that Barrett has created, as well as all of the crazy time jumps he is working into it, enabling our infrequent flyers to still participate when they can. Seeing as how he has the D&D side of things covered, I have decided to abandon the Curse of the Illithid campaign on which I was working (at least for the time being) and use some of the ideas and physical supplements I had intended to use with it on a brand new game of Call of Cthulhu instead.

We have never played CoC before (the roleplaying game, obviously – the card game is sweet and there’s a tournament coming up soon) but it’s obviously a well-established game, in a sweet setting that we all love, that also seems to be very careful about with parts of the Cthulhu mythos to endorse, focusing mainly on the man himself, H.P. Lovecraft. Laura got me the sixth edition core book for Christmas and I have been poring over it since.

One of the other things that I had heard about CoC was that it was pretty harsh in places compared to other RPGs as befits the setting. Normal human beings can barely grasp the concept of the horrors from the space between space, let alone fight one with 1920s weaponry and emerge victorious, as far as I’m concerned and the game confirms this point very strongly. Everything seems to be set up to be much more focused on in-character sessions where the roleplaying is at the fore, and the dice rolls and any potential fights take a bit of a back seat. It’ll be a good break from D&D in this sense.

I’m hoping to run the Call of Cthulhu session alternate weeks with Barrett’s Dungeons & Dragons once we confirm a night that all interested parties can commit to. I will be starting off with The Haunting, a scenario that is included at the back of the sixth edition book – a one-evening scenario to break everyone in (and also a classic, having appeared as The Haunted House – a scenario of which even I have heard). After that it’ll be onto whatever darkness I can conjure by myself…

The horror, the horror!
Cthulhu Fhtagn


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