That’s what I nearly registered my deck as on Sunday 1st May, as a sort of commemorative joke, because the deck that I had brought was in fact Team America. Given that we were at GP London on the weekend of the Royal wedding, however, it just felt kind of wrong. Not to mention that I’m sure many would question whether the list that I ran actually qualifies as a real Team America deck or not. Whatever, a blue/black/green shell that pretty much plays all the best cards that it possibly can (read: Force, Bob, Goyf, Brainstorm, Thoughtseize, Big Jace, Hymn, Wasteland etc.) is the exact kind of deck that I like to play – even if it is full of buzz words like ‘tempo’ that don’t really mean anything. Essentially the combination of cost-efficient card draw, discard, removal and beaters leads to a pretty good deck. Here’s the list:
Posts Tagged 'report'
Tags: canadian thresh, dark confidant, decklist, force of will, gp london, grand prix, legacy, london, magic the gathering, Mtg, report, royal wedding, TA, tarmogoyf, team america, thresh, top 4, tournament, tournament report, type 1.5, ubg
Tags: 4th, blightsteel colossus, cambridge, champion, games day, infect, inner sanctum collectibles, isc, kuldotha, kuldotha red, magic, magic the gathering, mbs games day, mirrodin besieged, misplays, mono-red, mortarpod, Mtg, report, shape anew, top 8
Yesterday, as the observant ones amongst you will have clocked, was the Mirrodin Besieged Games Day and I played the idiotic, super-speedy Kuldotha Red deck. I had a pretty good day, going 4-1 in the swiss and feeling moderately confident in the deck. I certainly saw a lot of players who just had no clue how to pilot the deck (holding on to Signal Pest(s) until turn 4 or so is just plain wrong) who were nonetheless still doing well on sheer power level even through misplays.
In the quarterfinals I lost two not-at-all-close games to Boros where the guy sided in at least 12 cards that just ruin the deck that I was playing (Cunning Sparkmage, Kor Firewalker, Arc Trail, Divine Offering, Basilisk Collar, etc.) – it was kind of brutal. Still, I came 4th on standings at the end of the day and won some packs – which had nothing in them of worth, although the Top 8 card (foil full art Black sun’s Zenith) certainly made up for some of that.
The overall winner of the event, however, was my friend Toby (now two times Games Day Champion of Cambridge!) piloting his U/W Shape Anew deck. What was he newly shaping into? Why, it’s our friend Blightsteel Colossus, of course…
I told you so! Of course, this isn’t really the be-all and end-all of Magic: the Gathering, it was just sort of funny that the poster-child for Timmy power creep won our local event.
I think in terms of playing the deck again, I would certainly choose to do so and probably not with any changes (perhaps a couple of copies of Mortarpod in the board for some spice). I would also hope to face more straight control or any of the combo matchups, and I would also be happy with the mirror, as the only things I played against in the swiss were two copies of Mono-W Quest and three variations on UB Infect control (one with Grand Architect). The latter is the one that crushed me by dropping a really early Platinum Emperion – harsh.
Tags: cambridge, draft, games day, inner sanctum, magic the gathering, report, scars of mirrodin, tournament
After some testing over the days leading up to the event proved to be fairly positive, I decided to stick with the white weenie Quest for the Holy Relic deck that I wrote about last time. Mathematics is not one of my strong points, but a friend told me that the chances of my having a Quest in my opening 7 were about 49.1%, and on the draw in the first 8 about 56.7%. I can take those odds, once you factor in aggressive mulligans and the like.
Round 1 – Jan (I think) with Valakut Ramp
Game 1 the deck did its thing, got the combo going very early and he scooped on turn 4 with no answers. First game, first nuts draw of the day. I was feeling good about my chances of Top 8’ing this event, as I had Top 8’d every other one like it before that I had attended.
Game 2 wasn’t very long either, as I had an average draw and on about turn 4 my opponent got a game loss for an incorrect decklist, he’d only written 57 of his maindeck cards on his sheet. Felt pretty gutted for my opponent here as he was a nice guy, but you’ve got to check these things. There’s no fun in losing to a stupid technicality and is the kind of thing that can put you on tilt all day.
Tags: draft, games day, gaming, magic, Mtg, report, scars of mirrodin
So, I did the first of hopefully many Scars of Mirrodin drafts at Inner Sanctum Collectibles the other night and wanted to write a little bit about the choices I made, and how they’re informing my Games Day brewing. Pack one, pick one was the first decisive moment of the draft: Myrsmith over Contagion Clasp. Probably a strictly incorrect pick, but I went on the gambit – one card obviously a very solid first pick, that will always be good; one that has the potential to be busted. Thankfully, it all worked out, as I ended up with this list:
2 Glint Hawk
2 Trinket Mage
1 Vulshok Replica
1 Gold Myr
1 Silver Myr
1 Sunspear Shikari
1 Neurok Invisimancer
2 Ghalma’s Warden
1 Lumengrid Drake
1 Razor Hippogriff
1 Glint Hawk Idol
1 Venser, the Sojourner
2 Revoke Existence
2 Infiltration Lens
1 Accorder’s Shield
1 Flight Spellbomb
1 Sylvok Lifestaff
(The Venser I opened in Pack 2 was obviously the second decisive moment of the draft.)
The drafting process and the games I played afterwards taught me quite a few useful lessons, especially as I had only really gone for it because it was new and I really wanted to draft – not because the set as a whole, individual cards or potential money rares actually appealed very much. Here’s what I learned…